The Pixar Touch

Author: David A. Price

Publisher: Vintage

ISBN: 9780307269508

Category: Business & Economics

Page: 320

View: 232

A Wall Street Journal Best Book of the Year The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the “fraternity of geeks” who shaped it. With the help of animating genius John Lasseter and visionary businessman Steve Jobs, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others. David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown. With an Updated Epilogue
Summary: The Pixar Touch

Author: BusinessNews Publishing

Publisher: Primento

ISBN: 9782511016763

Category: Computers

Page: 15

View: 710

The must-read summary of David Price's book: "The Pixar Touch: The Making of a Company". This complete summary of the ideas from David Price's book "The Pixar Touch" is based on interviews given by company insiders. It tells the story of the American computer animation film studio, from its early days to its acquisition by Disney. In his book, the author explains how computer innovations revolutionised the world of animated cartoons. This summary provides an insight into the incredible success story of this multi-billion dollar company, which was created for the pleasure of both children and adults. Added-value of this summary: • Save time • Understand key concepts • Expand your knowledge To learn more, read "The Pixar Touch" and discover the story behind the success of this world-class animation company.
The Pixar Touch

Author: David Andrew Price

Publisher: Knopf

ISBN: 0307265757

Category: Business & Economics

Page: 308

View: 980

Charts the turbulent history of Pixar Animation Studios in the context of the changing fortunes of computer animation, discussing the rocky early years, the volatile personal relationships involved, and the making of the studio's innovative films.
Exploring Management

Author: John R. Schermerhorn, Jr

Publisher: John Wiley & Sons

ISBN: 9780470169643

Category: Business & Economics

Page: 560

View: 263

Exploring Management, Second Edition by John Schermerhorn, presents a new and exciting approach in teaching and learning the principles of management. This text is organized within a unique learning system tailored to students’ reading and study styles. It offers a clean, engaging and innovative approach that motivates students and helps them understand and master management principles.
Flickers of Film

Author: Jason Sperb

Publisher: Rutgers University Press

ISBN: 9780813576046

Category: Art

Page: 209

View: 966

Whether paying tribute to silent films in Hugo and The Artist or celebrating arcade games in Tron: Legacy and Wreck-It-Ralph, Hollywood suddenly seems to be experiencing a wave of intense nostalgia for outmoded technologies. To what extent is that a sincere lament for modes of artistic production that have nearly vanished in an all-digital era? And to what extent is it simply a cynical marketing ploy, built on the notion that nostalgia has always been one of Hollywood’s top-selling products? In Flickers of Film, Jason Sperb offers nuanced and unexpected answers to these questions, examining the benefits of certain types of film nostalgia, while also critiquing how Hollywood’s nostalgic representations of old technologies obscure important aspects of their histories. He interprets this affection for the prehistory and infancy of digital technologies in relation to an industry-wide anxiety about how the digital has grown to dominate Hollywood, pushing it into an uncertain creative and economic future. Yet he also suggests that Hollywood’s nostalgia for old technologies ignores the professionals who once employed them, as well as the labor opportunities that have been lost through the computerization and outsourcing of film industry jobs. Though it deals with nostalgia, Flickers of Film is strikingly cutting-edge, one of the first studies to critically examine Pixar’s role in the film industry, cinematic representations of videogames, and the economic effects of participatory culture. As he takes in everything from Terminator: Salvation to The Lego Movie, Sperb helps us see what’s distinct about this recent wave of self-aware nostalgic films—how Hollywood nostalgia today isn’t what it used to be.
Pixar and the Aesthetic Imagination

Author: Eric Herhuth

Publisher: Univ of California Press

ISBN: 9780520292567

Category: Performing Arts

Page: 252

View: 148

Aesthetic storytelling: a tradition and theory of animation -- The uncanny integrity of digital commodities (Toy story) -- From the technological to the postmodern sublime (Monsters, Inc.) -- The exceptional dialectic of the fantastic and the mundane (The Incredibles) -- Disruptive sensation and the politics of the new (Ratatouille)
Seeing Things

Author: Alan Louis Ackerman

Publisher: University of Toronto Press

ISBN: 9781442612105

Category: Art

Page: 169

View: 284

A technological revolution has changed the way we see things. The storytelling media employed by Pixar Animation Studios, Samuel Beckett, and William Shakespeare differ greatly, yet these creators share a collective fascination with the nebulous boundary between material objects and our imaginative selves. How do the acts of seeing and believing remain linked? Alan Ackerman charts the dynamic history of interactions between showing and knowing in Seeing Things, a richly interdisciplinary study which illuminates changing modes of perception and modern representational media. Seeing Things demonstrates that the airy nothings of A Midsummer Night's Dream, the Ghost in Hamlet, and soulless bodies in Beckett's media experiments, alongside Toy Story's digitally animated toys, all serve to illustrate the modern problem of visualizing, as Hamlet put it, 'that within which passes show.' Ackerman carefully analyses such ghostly appearances and disappearances across cultural forms and contexts from the early modern period to the present, investigating the tension between our distrust of shadows and our abiding desire to believe in invisible realities. Seeing Things provides a fresh and surprising cultural history through theatrical, verbal, pictorial, and cinematic representations.
Toy Story

Author: Susan Smith

Publisher: Bloomsbury Publishing USA

ISBN: 9781501324925

Category: Performing Arts

Page: 256

View: 378

Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.
Animation: A World History

Author: Giannalberto Bendazzi

Publisher: CRC Press

ISBN: 9781317519881

Category: Performing Arts

Page: 416

View: 793

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history.
Ten Steps Ahead

Author: Erik Calonius

Publisher: Hachette UK

ISBN: 9780755362363

Category: Business & Economics

Page: 203

View: 135

Business visionaries like Steve Jobs and Richard Branson are the stuff of legend. Yet we fumble in describing what they actually do. TEN STEPS AHEAD explains how it's not that some people can magically see opportunities - it's that the rest of us are blind to the ones all around us. We learn, for instance: How Richard Branson had the foresight to trademark Virgin Galactic in the early 1990s, when private spaceflight was science fiction; How Richard Feynman made breakthroughs in quantum mechanics be pretending he was an electron; Why Jeff Hawkins walked around with a block of wood and a chopstick to design the first Palm Pilot. Erik Calonius, who has interviewed many of the greatest living visionaries across disciplines and industries, weaves together their stories, highlights their shared attributes, and draws on science to help us understand what sets them apart and how we too can see (and make) the future.