Author: Tracey Bowen
Publisher: Edwin Mellen Press
ISBN: UCSC:32106018947470
Category: Art and computers
Page: 260
View: 280
As artists increasingly integrate digital procedures into their art-making processes, they are confronted with the need to transform older practices, often working through challenging phases of translation. This study examines the ways in which six artists, whose practices are based primarily on hand-making methods, are exchanging hands-on engagement using traditional materials with digital manipulation programs.Author: Joshua L. Cohen
Publisher: Routledge
ISBN: 9781317670667
Category: Psychology
Page: 222
View: 325
While film and video has long been used within psychological practice, researchers and practitioners have only just begun to explore the benefits of film and video production as therapy. This volume describes a burgeoning area of psychotherapy which employs the art of filmmaking and digital storytelling as a means of healing victims of trauma and abuse. It explores the ethical considerations behind this process, as well as its cultural and developmental implications within clinical psychology. Grounded in clinical theory and methodology, this multidisciplinary volume draws on perspectives from anthropology, psychiatry, psychology, and art therapy which support the use and integration of film/video-based therapy in practice.Author: Marzano, Gilberto
Publisher: IGI Global
ISBN: 9781799878421
Category: Art
Page: 342
View: 503
The development of technology and online learning has transformed not only the way information is transmitted but also the way learning and teaching are approached. As a socio-cultural construction, arts and creativity reflect the societal context. Accordingly, nowadays, educating the arts and creative potential is necessarily affected by technology. Sustaining Creativity and the Arts in the Digital Age discusses from a global perspective how the relationship between the arts, creativity, and education is evolving and developing in the digital age and considers the multiple dimensions of creativity. Covering key topics such as robots, dreaming, art education, innovation, and digital technologies, this reference work is ideal for artists, industry professionals, researchers, academicians, practitioners, scholars, educators, and students.Author: Stephen Wilson
Publisher: MIT Press
ISBN: 0262731584
Category: Social Science
Page: 980
View: 789
An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.Author: James Morris
Publisher:
ISBN: STANFORD:36105124112603
Category: Computer art
Page: 160
View: 814
Looking at the philosophical underpinnings of computer technology, Morris contrasts these to theories of creativity, with particular reference to 20th-century trends towards abstraction and media spectacle.Author: Marcus Du Sautoy
Publisher: Harvard University Press
ISBN: 9780674240414
Category: Computers
Page: 321
View: 228
“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The TimesAuthor: Jan L. Harrington
Publisher: Jones & Bartlett Publishers
ISBN: 9781449668242
Category: Computers
Page: 296
View: 977
Technology and Society illustrates the impact of technological change, both positive and negative, on our world. The author looks at how technology has brought many positive advancements to our society, and also discusses the significant repercussions that we need to consider. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.