Work and Object

Author: Peter Lamarque

Publisher: OUP Oxford

ISBN: 9780191614668

Category: Philosophy

Page: 264

View: 522

Work and Object is a study of fundamental questions in the metaphysics of art, notably how works relate to the materials that constitute them. Issues about the creation of works, what is essential and inessential to their identity, their distinct kinds of properties, including aesthetic properties, their amenability to interpretation, their style, the conditions under which they can go out of existence, and their relation to perceptually indistinguishable doubles (e.g. forgeries and parodies), are raised and debated. A core theme is that works like paintings, music, literature, sculpture, architecture, films, photographs, multi-media installations, and many more besides, have fundamental features in common, as cultural artefacts, in spite of enormous surface differences. It is their nature as distinct kinds of things, grounded in distinct ontological categories, that is the subject of this enquiry. Although much of the discussion is abstract, based in analytical metaphysics, there are numerous specific applications, including a study of Jean-Paul Sartre's novel La Nausée and recent conceptual art. Some surprising conclusions are derived, about the identity conditions of works and about the difference, often, between what a work seems to be and what it really is.
Understanding Mental Objects

Author: Meir Perlow

Publisher: Psychology Press

ISBN: 9780415121798

Category: Psychology

Page: 188

View: 984

In this definitive guide, Meir Perlow looks in detail at how the various psychoanalytic schools of thought have conceptualised mental objects. A welcome clarification of a complex but central area.
Object-Oriented Construction Handbook

Author: Heinz Züllighoven

Publisher: Elsevier

ISBN: 9781558606876

Category: Computers

Page: 546

View: 542

Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development."--Bent Bruun Kristensen, University of Southern Denmark, Odense
Object Lessons and Early Learning

Author: Sharon E. Shaffer

Publisher: Routledge

ISBN: 9781351332903

Category: Social Science

Page: 160

View: 349

The twenty-first century is a time of change for early learning in museums, due in part to society's evolving view of childhood, from an age of innocence to understanding the robust learning that defines the first years of life. This perspective is a catalyst for international conversation and continues to raise attention and interest across society. Object Lessons and Early Learning leverages what is known about the cognitive development of young children to examine the power of learning through objects in museum and heritage settings. Exploring the history and modern day practice of object-based learning, Shaffer outlines the rationale for endorsing this approach in both formal and informal learning spaces. She argues that museums, as collecting institutions, are learning spaces uniquely positioned to allow children to make meaning about their world through personal connections to cultural artifacts, natural specimens, and works of art. A range of descriptive object lessons, inspired by objects in museums as well as from the everyday world, are presented throughout the text as examples of ways in which children can be encouraged to engage with museum collections. Object Lessons and Early Learning offers insights into strategies for engaging young children as learners in museum settings and in their everyday world, and, as such, will be essential reading for museum professionals, classroom educators, and students. It should also be of great interest to academics and researchers engaged in the study of museums and education.
Expert C# Business Objects

Author: Rockford Lhotka

Publisher: Apress

ISBN: 9781430207375

Category: Computers

Page: 828

View: 727

* Rocky Lhotka is a very influential speaker and publisher in this area. * Lhotka’s previous editions have established his own market position. * This is the C# version of Lhotka’s ideas – in the language most people will need it. Lhotka continues to present this book as his flagship IP in his speaking career.
Formal Methods for Open Object-Based Distributed Systems

Author: Paolo Ciancarini

Publisher: Springer

ISBN: 9780387355627

Category: Computers

Page: 436

View: 475

Formal Methods for Open Object-Based Distributed Systems presents the leading edge in several related fields, specifically object-orientated programming, open distributed systems and formal methods for object-oriented systems. With increased support within industry regarding these areas, this book captures the most up-to-date information on the subject. Many topics are discussed, including the following important areas: object-oriented design and programming; formal specification of distributed systems; open distributed platforms; types, interfaces and behaviour; formalisation of object-oriented methods. This volume comprises the proceedings of the International Workshop on Formal Methods for Open Object-based Distributed Systems (FMOODS), sponsored by the International Federation for Information Processing (IFIP) which was held in Florence, Italy, in February 1999. Formal Methods for Open Object-Based Distributed Systems is suitable as a secondary text for graduate-level courses in computer science and telecommunications, and as a reference for researchers and practitioners in industry, commerce and government.
Object-Oriented Graphics

Author: Peter Wisskirchen

Publisher: Springer Science & Business Media

ISBN: 9783642842474

Category: Computers

Page: 236

View: 746

At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
ECOOP '97 - Object-Oriented Programming

Author: Mehmed Aksit

Publisher: Springer Science & Business Media

ISBN: 3540630899

Category: Computers

Page: 552

View: 448

'When do the Lebesgue-Bochner function spaces contain a copy or a complemented copy of any of the classical sequence spaces?' This problem and the analogous one for vector- valued continuous function spaces have attracted quite a lot of research activity in the last twenty-five years. The aim of this monograph is to give a detailed exposition of the answers to these questions, providing a unified and self-contained treatment. It presents a great number of results, methods and techniques, which are useful for any researcher in Banach spaces and, in general, in Functional Analysis. This book is written at a graduate student level, assuming the basics in Banach space theory.
Art and Concept

Author: Lucian Krukowski

Publisher: Univ of Massachusetts Press

ISBN: UCAL:B4953256

Category: Art

Page: 152

View: 856

Addressing the important and timely question of what it is to know something as an artwork, this volume explores the relationship between works of art and the concepts, evaluations, descriptions, and explanations, that we use to account for them. Lucian Krukowski proposes that the origin, meaning, value, and even ending of an artwork can best be understood by examining the interplay between its "concrete and theoretic aspects": i.e., the thesis that what an artwork says or shows includes what is said or shown about it. In Krukowski's view, this relationship is highly volatile, with artworks achieving and relinquishing both status and value as their stylistic alliances with other works prosper or wane over time. Krukowski, a professional philosopher and a working painter, brings special insight to a number of key issues in this debate, focusing primarily on modern and avant-garde art. He discusses both the European and the American versions of abstract and nonobjective art through the Hegelian concept of historical progress and the Kantian concept of formal autonomy, and he examines Theodor Adorno's attempt to reconcile "radical form" and "social criticism" in the concept of twelve-tone music. He then explores a distinction between "art" and "non-art" by questioning whether there are things we "ought not" appreciate. The later chapters, responding to the writings of Joseph Margolis, Arthur Danto, and George Dickie, provide a comprehensive theory on the ontology of art.
Object-Oriented JavaScript

Author: Ved Antani

Publisher: Packt Publishing Ltd

ISBN: 9781785884719

Category: Computers

Page: 550

View: 271

Learn everything you need to know about object-oriented JavaScript with this comprehensive guide. Enter the world of cutting-edge development! About This Book This book has been updated to cover all the new object-oriented features introduced in ECMAScript 6 It makes object-oriented programming accessible and understandable to web developers Write better and more maintainable JavaScript code while exploring interactive examples that can be used in your own scripts Who This Book Is For This book is ideal for new to intermediate JavaScript developers who want to prepare themselves for web development problems solved by object-oriented JavaScript! What You Will Learn Apply the basics of object-oriented programming in the JavaScript environment Use a JavaScript Console with complete mastery Make your programs cleaner, faster, and compatible with other programs and libraries Get familiar with Iterators and Generators, the new features added in ES6 Find out about ECMAScript 6's Arrow functions, and make them your own Understand objects in Google Chrome developer tools and how to use them Use a mix of prototypal inheritance and copying properties in your workflow Apply reactive programming techniques while coding in JavaScript In Detail JavaScript is an object-oriented programming language that is used for website development. Web pages developed today currently follow a paradigm that has three clearly distinguishable parts: content (HTML), presentation (CSS), and behavior (JavaScript). JavaScript is one important pillar in this paradigm, and is responsible for the running of the web pages. This book will take your JavaScript skills to a new level of sophistication and get you prepared for your journey through professional web development. Updated for ES6, this book covers everything you will need to unleash the power of object-oriented programming in JavaScript while building professional web applications. The book begins with the basics of object-oriented programming in JavaScript and then gradually progresses to cover functions, objects, and prototypes, and how these concepts can be used to make your programs cleaner, more maintainable, faster, and compatible with other programs/libraries. By the end of the book, you will have learned how to incorporate object-oriented programming in your web development workflow to build professional JavaScript applications. Style and approach Filled with practical instructions, the book shows you how to implement object-oriented features of JavaScript in the real world. The to-the-point nature of the book will benefit developers who are looking for a fast-paced guide to learn object-oriented JavaScript.
A Return to the Object

Author: Susanne Kuechler

Publisher: Routledge

ISBN: 9781000185522

Category: Social Science

Page: 296

View: 505

This book draws on the work of anthropologist Alfred Gell to reinstate the importance of the object in art and society. Rather than presenting art as a passive recipient of the artist's intention and the audience's critique, the authors consider it in the social environment of its production and reception. A Return to the Object introduces the historical and theoretical framework out of which an anthropology of art has emerged, and examines the conditions under which it has renewed interest. It also explores what art 'does' as a social and cultural phenomenon, and how it can impact alternative ways of organising and managing knowledge. Making use of ethnography, museological practice, the intellectual history of the arts and sciences, material culture studies and intangible heritage, the authors present a case for the re-orientation of current conversations surrounding the anthropology of art and social theory. This text will be of key interest to students and scholars in the social and historical sciences, arts and humanities, and cognitive sciences.